PlayerUnknown s Battlegrounds PS4 Review: Ugly And Unfinished
All of this is not to say that PUBG on PS4 isn't fun, as it's definitely a serviceable experience for Battle Royale aficionados who want a more strategic and deliberately paced alternative to competitors like Fortnite and Black Ops 4 's Blackout . Unfortunately, though, there are still a host of problems that PUBG Corp. needs to address so as to justify the PlayStation 4 port's $30 price
Karnage: With PUBG PC/console you will run across a higher level of skill. With Hitman GO mobile, it is more common to win a chicken dinner even if you’re not a pro player. In order to become a pro on PC it takes far more practice, higher-end equipment, and a good establishment in the pro community. I personally enjoy mobile more because I am able to play anytime, anywhere, just using my mobile ph
While PlayerUnknown's Battlegrounds is far from the first Battle Royale game to exist, its early access release on PC during the first quarter of 2017 unquestionably kick-started a resurgence of the genre. Ever since then, myriad developers have been keen to introduce a bunch of different takes on this type of survival and last-man-standing gameplay. For example, Activision and Treyarch brought Blackout to Call of Duty: Black Ops 4 , Red Dead Online introduced its own unique Battle Royale game mode called "Make It Count", and of course, Epic Games found massive success in turning Fortnite 's Battle Royale into a free-to-play phenomenon. Now, with PUBG 's arrival on PlayStation 4 having occurred nearly two years after its introduction to the masses, it begs the question of whether or not the game is actually a necessity for Battle Royale fans on PS4, or a perfunctory shooter that made its leap onto the Sony console far too l
There's fun to be had as a social experience, and PUBG is certainly better than the sum of its many subpar parts, but the resources earned through the record-breaking success of PUBG have not translated into a game that holds up in the current climate of high-end shooters, and we can only hope that if major updates (or a sequel of sorts) are on the way, that PUBG's success supports a triple-A experience instead of a frustrating one that looks and feels dated. But given where we're at now, after nearly two years since its first release, and the fact that PUBG Corporation released the game in this state on PS4, there's little h
Ian Huston: The most tangible differences in favor of PUBG on PC/console against its mobile counterpart are the controls facilitating easier aiming. However, the infrastructure of mobile has been way ahead of the PC/console versions with its skins and ranking system. Honestly speaking, there is no need to play the game differently and all of the strategies are able to be executed without any compromi
Not to mention, controlling the third-person camera tends to be a nuisance. This is chiefly true when players enter into a small, cramped building, as the perspective often cannot find a happy medium between being too close and too far away. One rarely gets a good handle on their surroundings in tight locations, leaving them open to unforeseen atta
Within the game, you'll notice what may be the worst texture pop-in you've seen on the PlayStation 4, severe frame rate drops and the clunkiest shooting and looting mechanics. To play as a shooter experience, PUBG is bad and so it shouldn't be played for that. What it does well however, and this part translates to every version of the game (even on mobile), is the feeling of survival and when playing with others, the team-based tact
PlayerUnknown's Battlegrounds offers the chance to explore and scrap through the three gigantic maps of Miramar, Erangel, and Sanhok–with Vikendi having just recently entered the Public Test Server to boot. One's tasked with scrounging for consumables, armor, and weapons to survive matches populated with up to 100 players, as a storm circle slowly encroaches and forces those still alive to duke it out in tense, ever-closer firefights. This can be done as a Solo endeavor, or in Duos and 4-person Squads, but the goal essentially remains the same no matter the size of the team, and that is to be the only survivor(s) at the end of the ma
In 2012, a modder by the name of Dean Hall released a mod for ARMA 2 called "DayZ." Its extreme survival focus being the result of Hall’s desire to create an experience that would cause its players to seriously consider their surroundings and survival needs, rather than just blindly reacting. As it turned out, many gamers out there were hungry for this new kind of gaming experience, and DayZ released to massive praise and popularity. So like ARMA 2 before it, DayZ also attracted a healthy modding community, and it wasn’t long before some members of that community starting trying to adapt the game’s survival elements for pvp-focused experiences. It wasn’t until a year later though, in 2013, that PlayerUnknown would make his debut and deliver one of the most influential DayZ mods to date, "PlayerUnknown’s Battle Royale."