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Die Seite wurde neu angelegt: „<br>Often gaming bans are justified. We can get behind the bans for smurfing , piggy-backing and outright cheating . However, some of these gaming sanctions are downright crazy. From punishments related to political views to banning entire games in a country, here are 5 of the most bogus game bans we've s<br><br> <br>It all started when Chung "Blitzchung" Ng Wai had his competition winnings stripped and was slapped with a one year ban from competitive pla…“
 
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<br>Often gaming bans are justified. We can get behind the bans for smurfing , piggy-backing and outright cheating . However, some of these gaming sanctions are downright crazy. From punishments related to political views to banning entire games in a country, here are 5 of the most bogus game bans we've s<br><br> <br>It all started when Chung "Blitzchung" Ng Wai had his competition winnings stripped and was slapped with a one year ban from competitive play after making a political statement about Hong Kong. The two casters who were interviewing him also faced harsh punishments, despite not making political statements themsel<br><br> <br>The issue stems from the fact that Bluehole has by-and-large done nothing to quell complaints of Chinese-based hackers invading North American and European servers. While the lag introduced by linking players across such a great distance would be enough to make the average match borderline intolerable, this major influx of dishonest players has tarnished the game’s playability in the eyes of most f<br><br>In 2012, a modder by the name of Dean Hall released a mod for ARMA 2 called "DayZ." Its extreme survival focus being the result of Hall’s desire to create an experience that would cause its players to seriously consider their surroundings and survival needs, rather than just blindly reacting. As it turned out, many gamers out there were hungry for this new kind of gaming experience, and DayZ released to massive praise and popularity. So like ARMA 2 before it, DayZ also attracted a healthy modding community, and it wasn’t long before some members of that community starting trying to adapt the game’s survival elements for pvp-focused experiences. It wasn’t until a year later though, in 2013, that PlayerUnknown would make his debut and deliver one of the most influential DayZ mods to date, "PlayerUnknown’s Battle Royale."<br><br> <br>It’s not all bad, of course; players in southeast Asia, Oceania, and Russia have found queue times to be more tolerable since the update, and it has helped to lessen the tide of undesirable players in certain regions. That said, Bluehole hasn’t done enough to bring frustrated players back, and this is merely one of many major stability issues inherent in the experience. While titles like Epic Games’ Fortnite and the aforementioned Apex Legends seem to be providing much smoother, more player-friendly experiences, Bluehole appears to be doing little more than sit on their thumbs as the community which once vehemently supported their project moves on for greener pastu<br><br> <br>There are few places more exciting for the circle to close on than the Cosmodrome. Not only does it look like a scene straight out of the end of one of the old James Bond 007 movies, but there is one of the largest structures ever to dot PUBG's landscape located at the Cosmodrome (an old missile silo, pictured above) which has the potential to see multiple teams on multiple levels firing up and down at each other in may<br><br>Despite being in early-access, PUBG is already an overwhelming success. It regularly dethrones League of Legends as the most streamed game on Twitch. It will be seeing a console release on the Xbox One by year’s end, and it seems to have cemented the battle royale arena as a fully-fledged genre in gaming. Major studios are already taking notice, with games like Grand Theft Auto Online and Fortnite adding battle royale game modes of their own. From starting as a mod-of-a-mod to serving as the basis for several major games, the journey this genre has undertaken thus far is already quite incredible. This is really just the beginning though! Who else out there is looking forward to seeing where these games go next?<br><br> <br>Landing is a key part of any game of PUBG Mobile . Deciding where to land can determine the tone for the rest of the game. It can also be the conclusion of the game if not done properly. It's important to pay attention to where opponents as landing. As when they land, they are looking for the same thing the player is, loot and  [https://www.pubgmcentral.xyz/articles/krafton-s-studio-shopping-spree-what-neon-giant-acquisition-means-for-gamers.html Https://www.pubgmcentral.xyz/articles/krafton-s-studio-shopping-spree-what-neon-giant-acquisition-means-for-Gamers.html] weapons. Some high profile areas on the map would be large towns, power plans, and military bases. These can contain some of the best loot in the game, but its important to remember that other players may want this too. It's not recommended to land in an area where there's nothing around. By doing this, the player will find themselves alone and not finding any useful items. This is also just really boring. Find a happy medium between somewhere with loot and somewhere players will avoid. By defeating players, the player can take their loot. At the end of the day, it is a battle royale, the player will have to fight at some po<br><br> <br>PUBG ( PlayerUnknown’s Battlegrounds ) and Fortnite are two of the hottest video games in the world of any genre. From the time they launched, these two video games have each attracted millions of players, helped to create the careers of numerous streamers and have spawned a legion of memes . They are, without a doubt, two of the most popular games of this generat<br>
<br>Despite being in early-access, PUBG is already an overwhelming success. It regularly dethrones League of Legends as the most streamed game on Twitch. It will be seeing a console release on the Xbox One by year’s end, and it seems to have cemented the battle royale arena as a fully-fledged genre in gaming. Major studios are already taking notice, with games like Grand Theft Auto Online and Fortnite adding battle royale game modes of their own. From starting as a mod-of-a-mod to serving as the basis for several major games, the journey this genre has undertaken thus far is already quite incredible. This is really just the beginning though! Who else out there is looking forward to seeing where these games go next?<br><br> <br>For players who can't get into Fortnite or Call of Duty: Black Ops 4's Blackout battle royale mode, PUBG is certainly worth checking out, but only for those who have a PlayStation 4 Pro. The game can barely run on the standard PS4 and it's not even worth trying there. It's important to note that there's less available in the PlayStation 4 version of the g<br><br> <br>There isn’t much to say about AWM except it has by far the highest damage in the game. A single headshot from AWM is capable enough to knock out a player with level 3 Helmet. The gun is incredible in every possible way and is air-drop exclusive, rightfully so. AWM deals maximum damage up to the range of 150 meters after which, its damage starts to fall till the range of 679 met<br><br>After the mod transitioned to ARMA 3 and took-off in earnest, Daybreak Game Company (formerly Sony Online Entertainment) took notice and started development of a battle royale mode for their then upcoming game "Just Survive" (formerly "H1Z1"). In relatively short order, the developer invited Greene to their studio to ask if they could use his mode in the game. Greene agreed and they wound up bringing him onboard the project as a consultant. Just Survive’s battle royale mode would come to be known as "H1Z1: King of the Kill" and helped popularize the fledgling game genre even further.<br><br>As his consultancy role with Daybreak Game Company was coming to a close in 2015, Greene was approached by Chang-han Kim of Bluehole. Kim offered Greene the opportunity to develop a new battle royale-style game. After meeting with Kim at the studio’s South Korean headquarters, Greene was brought on as a creative director. Development for PUBG officially began in early 2016, with game seeing an early-access release in March 2017.<br><br> <br>The Xbox version of the game, a half-baked port of a PC title which isn't well optimized as is on its lead platform, still runs poorly even on the powerful Xbox One X. Its fundamental gameplay mechanics are clunky and subpar compared to any other notable shooter, and it looks dated. Skip forward a year, and now PlayStation 4 players can experience the same disappointment and bugs. Little has changed, and shockingly, PUBG on PS4 is the worst version of the g<br><br> <br>Within the game, you'll notice what may be the worst texture pop-in you've seen on the PlayStation 4, severe frame rate drops and the clunkiest shooting and looting mechanics. To play as a shooter experience, PUBG is bad and so it shouldn't be played for that. What it does well however, and this part translates to every version of the game (even on mobile), is the feeling of survival and when playing with others, the team-based tact<br><br> <br>There isn’t one particular weapon that rules the game, and a lot depends on the player’s playstyle. However, it becomes very apparent, very fast, that there are high tier and low tier weapons in PUBG , and even though every weapon is competent in wiping out enemies, some produce better results than others. Here is a list of the best weapons in the game as well as duds that should be avoi<br><br> <br>Still, surely they are supportive of those still playing the game, right? Wrong. For those brave adventurers still fighting the numerous bugs , Bethesda has handed out a couple of bans we still can't get our heads aro<br><br>In a May 2017 interview with PCGamesN , Brendan Greene, the man behind the "PlayerUnknown" handle, discussed his initial inspiration for the mod. "I’d seen what Survivor GameZ did with DayZ," Greene said. "[…] It was a great event but I couldn’t play in it because I wasn’t a streamer. I thought: ‘Well, I want to do this. I want to play this’. I had a DayZ mod server that I had scripted lots of stuff into and decided I wanted to make a mod. I just thought, ‘Right, let’s try and make a battle royale mod’, and the genre was born." In its initial form, PlayerUnknown’s Battle Royale pitted 25 players against one another in a shared starting area with a cornucopia of gear lying before them. Once [https://www.pubgmcentral.xyz/articles/krafton-s-studio-shopping-spree-what-neon-giant-acquisition-means-for-gamers.html The Bird That Drinks Tears Video Game] countdown reached zero, the race for life and loot was on! Fun fact: one of the most iconic mechanics of the mod and its successors, the constantly shrinking circle, arose due to Greene’s skill-level as a programmer. "The ever decreasing circle – I couldn’t program squares like it is in the Battle Royale movie," Greene told Rock, Paper, Shotgun in a July 2017 interview . "The code for doing squares that shrink, I just couldn’t do it because I wasn’t a very good coder, right? So I [changed] it to an ever-decreasing circle that sort of moved around inside itself, because that’s how I could do it."<br>

Aktuelle Version vom 1. Dezember 2025, 13:41 Uhr


Despite being in early-access, PUBG is already an overwhelming success. It regularly dethrones League of Legends as the most streamed game on Twitch. It will be seeing a console release on the Xbox One by year’s end, and it seems to have cemented the battle royale arena as a fully-fledged genre in gaming. Major studios are already taking notice, with games like Grand Theft Auto Online and Fortnite adding battle royale game modes of their own. From starting as a mod-of-a-mod to serving as the basis for several major games, the journey this genre has undertaken thus far is already quite incredible. This is really just the beginning though! Who else out there is looking forward to seeing where these games go next?


For players who can't get into Fortnite or Call of Duty: Black Ops 4's Blackout battle royale mode, PUBG is certainly worth checking out, but only for those who have a PlayStation 4 Pro. The game can barely run on the standard PS4 and it's not even worth trying there. It's important to note that there's less available in the PlayStation 4 version of the g


There isn’t much to say about AWM except it has by far the highest damage in the game. A single headshot from AWM is capable enough to knock out a player with level 3 Helmet. The gun is incredible in every possible way and is air-drop exclusive, rightfully so. AWM deals maximum damage up to the range of 150 meters after which, its damage starts to fall till the range of 679 met

After the mod transitioned to ARMA 3 and took-off in earnest, Daybreak Game Company (formerly Sony Online Entertainment) took notice and started development of a battle royale mode for their then upcoming game "Just Survive" (formerly "H1Z1"). In relatively short order, the developer invited Greene to their studio to ask if they could use his mode in the game. Greene agreed and they wound up bringing him onboard the project as a consultant. Just Survive’s battle royale mode would come to be known as "H1Z1: King of the Kill" and helped popularize the fledgling game genre even further.

As his consultancy role with Daybreak Game Company was coming to a close in 2015, Greene was approached by Chang-han Kim of Bluehole. Kim offered Greene the opportunity to develop a new battle royale-style game. After meeting with Kim at the studio’s South Korean headquarters, Greene was brought on as a creative director. Development for PUBG officially began in early 2016, with game seeing an early-access release in March 2017.


The Xbox version of the game, a half-baked port of a PC title which isn't well optimized as is on its lead platform, still runs poorly even on the powerful Xbox One X. Its fundamental gameplay mechanics are clunky and subpar compared to any other notable shooter, and it looks dated. Skip forward a year, and now PlayStation 4 players can experience the same disappointment and bugs. Little has changed, and shockingly, PUBG on PS4 is the worst version of the g


Within the game, you'll notice what may be the worst texture pop-in you've seen on the PlayStation 4, severe frame rate drops and the clunkiest shooting and looting mechanics. To play as a shooter experience, PUBG is bad and so it shouldn't be played for that. What it does well however, and this part translates to every version of the game (even on mobile), is the feeling of survival and when playing with others, the team-based tact


There isn’t one particular weapon that rules the game, and a lot depends on the player’s playstyle. However, it becomes very apparent, very fast, that there are high tier and low tier weapons in PUBG , and even though every weapon is competent in wiping out enemies, some produce better results than others. Here is a list of the best weapons in the game as well as duds that should be avoi


Still, surely they are supportive of those still playing the game, right? Wrong. For those brave adventurers still fighting the numerous bugs , Bethesda has handed out a couple of bans we still can't get our heads aro

In a May 2017 interview with PCGamesN , Brendan Greene, the man behind the "PlayerUnknown" handle, discussed his initial inspiration for the mod. "I’d seen what Survivor GameZ did with DayZ," Greene said. "[…] It was a great event but I couldn’t play in it because I wasn’t a streamer. I thought: ‘Well, I want to do this. I want to play this’. I had a DayZ mod server that I had scripted lots of stuff into and decided I wanted to make a mod. I just thought, ‘Right, let’s try and make a battle royale mod’, and the genre was born." In its initial form, PlayerUnknown’s Battle Royale pitted 25 players against one another in a shared starting area with a cornucopia of gear lying before them. Once The Bird That Drinks Tears Video Game countdown reached zero, the race for life and loot was on! Fun fact: one of the most iconic mechanics of the mod and its successors, the constantly shrinking circle, arose due to Greene’s skill-level as a programmer. "The ever decreasing circle – I couldn’t program squares like it is in the Battle Royale movie," Greene told Rock, Paper, Shotgun in a July 2017 interview . "The code for doing squares that shrink, I just couldn’t do it because I wasn’t a very good coder, right? So I [changed] it to an ever-decreasing circle that sort of moved around inside itself, because that’s how I could do it."